If you had been enjoying the game I'd encourage you to stick with it. The game is about highs and lows (lows involving a lot of death). ![]() It can be a pain to lose that time but another way to look at it is that you just learned a valuable lesson about the Collector. Unless you want to study some guides or the DD wiki, most knowledge in this game is gleaned through death or near death experiences. If that's enough to make you quit then that's okay, not everyone has to like this game. I'm assuming that your party wasn't super high leveled (maybe level 1-3?) and later in the game you could potential lose a full party who are all at max levels. I'll be honest though, this is a game that features party wipes. The only add that you should bother to defeat is the Collected Highwayman. The reason for this is because the Collected Highwayman will deal some serious damage to your heroes and gets a damage bonus when the Collector marks your team.Well, it'd be a shame if you quit the game over the Collector, especially if you had been enjoying it. Once you defeat any of his adds, there is a chance he will use Collect Call again to replenish his ranks, with the odds increasing with each add you kill, before becoming a guaranteed reaction to you killing all of his adds.Īs such, we recommend that you largely ignore the adds as the Collector will just summon them back again. ![]() You can throw a DoT on him too, as he has low resistance to both Bleed and Blight. Start the fight by using Stun on the Collector, this will give you a couple of turns without having to worry about his adds. There can only ever be one of each of the latter, but there can be two Collected Highwaymen. Once his adds are summoned, the Collector will move to position four and his new adds will be in front of him. ![]() The Collector can summon "Collected" versions of the Highwayman, Vestal, and Man-at-Arms.
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